I enjoy playing computer games. I recently reinstalled Township on my iPad. And it wasn’t long before I was reminded why I had deleted it the last time. At some point, in order to really advance in the game, the player is encouraged to spend some money. Maybe just a dollar or two or three or maybe more. It can happen quickly and sometimes too easily. I have found that, eventually, the game gets a little repetitive as, despite perks as you move through the levels, you are mostly asked to complete similar kinds of tasks required by the game.
This time, as I went to press the pay button a little too quickly, I was reminded that I could be building and harvesting and exploring almost for free in Minecraft. Since I don’t play on my iPad, Minecraft seems like more of a commitment, requiring a laptop and even a mouse. But even that is good as it makes game playing more intentional, not just something else to do because it’s easy and available.
I paid for Minecraft many years ago at a time when most education-focused websites and software was free. So, twenty six dollars seemed like a lot of money, particularly if you weren’t sure you would stick with it. I play about four times a year and have easily played for ten years: that’s less than a dollar a game. And, I can start and restart to my heart’s content so when I get tired of a particular simulation, I can start a new one, or move from game to game, maybe building something grand in creative mode or battling creepers in survival mode. And, ultimately, it remains interesting as I am the decision maker. There are rules to follow but they don’t dictate what I have to do as much as what I should or could do within the context of the game.
As I type this, I am downloading the iPad version and plan to try it out this evening. If I am going to “waste time” playing a game, at least I can do it mostly for free.