Category Archives: gaming

Feeling Like a Digital Native

I sometimes bristle at the digital native/digital immigrant divide.  I feel like I can stand toe-to-toe with any 20-something, and I do every semester when I teach undergraduates.  They know what they know about Facebook and email but are surprised by much of what I show them.  They even look at me apologetically when they get out their analog agendas and spiral notebooks.

But when the conversation turns to gaming, at least on a game console, I feel like a digital immigrant.  I have never spent hours playing video games on a game console like a Nintendo. The closest I’ve ever gotten to a console game is the Wii that I’ve had for a few years, and, in my middle school/high school days, an early Atari.  In between…not so much.  In college, we played arcade games at the laundromat.  After college, I was too poor to buy a game console, and since I didn’t have kids, I never had an easy excuse to buy one later. I tried one out with my nephew but never had the time to get any better during our short visits.

Jane McGonigal is 34 years old: closer in age to my nephew than me by at least a dozen years.  She was 10 when Nintendo was introduced.  I had just graduated from college.  It seems to me, that at least in terms of gaming on consoles, age matters.  Unlike email and word processing and other computer applications, I did not have to learn how to use a Nintendo in order to do my job.  Gaming was entertainment and thus optional.  A generation later, it seems like having a game console is equivalent to having a television and homes with kids probably have them.  I suspect that most homes had a game console before they had a computer.

There is some data on gaming but it tends to lump all kinds of gaming–console, digital, mobile–together.  This report from the Entertainment Software Association suggests that some 49% of homes have at least one game console. I’m wondering if that includes me since I do have a Wii.

And then I’m also reminded that digital native is in the eye of the beholder.  I have an old friend with who I have a friendly Trivial Pursuit rivalry.  During one visit, we decided to play on the Wii.  I won and my friend, who is about 10 years older, suggested that because I was a techie, I had some kind of edge.  In her mind, I was the digital native.

 

Confessions of a Closet Gamer

This summer, I am facilitating a book study of Reality is Broken, Jane McGonigal’s passionate look at the importance of games in our lives and how they can help us change the world. I am going to encourage participants to write their own gaming autobiography and thought I should try a draft of my own. I have written about playing games before when I first got involved in a computer game. I compared the experience of learning to play pinochle with my grandfather to learning to play the computer game, one of the first I had really gotten hooked on. Oh, I had played digital games on my computer and various devices: solitaire, word games, sudoku, a few levels of Angry Birds and Abduction. But I found I could put them aside: they really were time killers as I was riding the ferry or had a few minutes before a meeting.

The game that has turned me into a “gamer” is called Royal Envoy. I’ve come to learn that it falls under the category of time management game. The goal is to complete the tasks on each level. These involve making materials, building homes, beautifying neighborhoods, and accumulating money. I really like playing it. In fact, I have been through the levels at least three times as I’ve played it on my iPad, then my old Air and am now finishing the bonus levels on my new Air. And, actually, it’s probably more than that because at least twice I’ve gone back and played the levels again in Expert Mode. At this point, I am trying to dole out the bonus levels one or two a day as once they are done, I will probably be done with the game. I could run through the Expert Levels one more time on the new Air, I suppose, but I feel like it is time to find a new game. I have a few in mind that are recommended by other Royal Envoy fans.

Why is this a confession? Mostly because I think carry the bias that game playing is about killing time not using time to make myself happier and healthier. And, I find myself somewhat “addicted” as I move through the levels, especially as I repeat them and see new ways to accomplish the tasks. Just one level becomes three or four or more if I’m on a run. I am always a little embarrassed when my husband happens upon me playing a level in the middle of the day. But, I also find that the familiar challenge helps refocus and redirect when I’m stuck on a problem or moving from one job to another. I have yet to spend 35 hours a week playing but I probably get in the hour a day that McGonigal is recommending.

There’s another piece to my gaming profile: I am not particularly interested in competing against other people. I am definitely competitive when it comes to pinochle but that’s bred to the bone. I do have a friendly Trivial Pursuit competition with an old friend. We are very well matched and I would guess the slate is pretty even although we don’t keep formal track. That’s how friendly it is. And when I was a kid and we played monopoly, I hated to see my mother losing so would slip her money under the table or miscount to land on her properties. So, it’s no surprise that I prefer games where I compete against myself. And I am most engaged with thinking and strategy games rather than shoot-em-ups. In my childhood I preferred logic problems to word finds or crosswords, puzzling out the clues to eliminate various elements and combinations.
So, there you have it: my life as a gamer. And now, if you don’t mind, I have some bonus levels to play before bed 😉

The book study is being sponsored by the Virginia Society for Technology in Education. The kick off will be in Second Life on July 9 and then there will be three more meetings in SL along with discussions in VSTEOnline! It’s free and open to everyone…you can participate in either or both parts of the study.

Game Based Learning Old & New

As a kid, I grew up playing pinochle with my grandfather and appreciated the strategy and collaboration. My grandfather was an amazing player who could predict with pretty decent accuracy what cards you were holding just based on his cards and the bids. He taught me by reviewing certain hands, pointing out where I might have earned an extra point or two or even turned the whole thing around by playing a different combination of cards. Like any game, pinochle has certain rules about what cards you have to play in response to the lead card, but you often have more than one card that meet those rules and with a bit of strategic thinking, you can make the most of even loser cards by how you choose to play them.

Now, I am learning to play a computer game. It is single player game so there is no teamwork, but I am enjoying in competing against myself and the clock. Each level offers potentially different ways to complete the tasks, but there seem to be certain solutions that save a few seconds and help earn bonus points. It means knowing how to most successfully work within the rules, just as it did in pinochle.

I even have a support network despite it being single player. Perhaps the reader might consider it cheating, but I was stumped on a particular level and went looking for ideas. The site I found offered particular strategies but, more importantly, provided analysis of the various tools and how they could be deployed just as my grandfather did all those years ago.

The biggest difference between the two experiences is that my grandfather and I could only review and imagine how we might react differently to the unfolding game. With my digital game, I can replay the level, trying different strategies to see how they change the outcomes.

But in both cases, I was learning, working within a system to problem solve and troubleshoot, skills I can apply in other situations.

Books on the Web

If you know me at all, you know that one of my favorite websites is LibraryThing.  So, this morning when I logged in, I was happy to see a PMOG mission devoted to books.  In case you didn’t read the last post, PMOG stands for Passively Multiplayer Online Game and one of its main features are missions created by users that link together different websites.  The bookish mission I took pointed me to a great website:  What Should I Read Next?  Enter the title and author of a book you enjoyed and you’ll be rewarded with a suggested reading list.  Sure, it’s not a new idea, but I like the clean look and was pleased with the suggestion list I got when I entered the book I’m reading right now, Ken Follett’s World Without End.

Because I Don’t Spend Enough Time Online

I found out about PMOG through a tweet from Howard Rheingold and signed up for a beta account. I’ve been playing for 9 days and have made it to level 3.   (That isn’t that big a deal.  Getting to level 4 is a little more of a challenge.) Recently, the game–a Passively Multiplayer Online Game–was open to everyone. The game rewards you for surfing the web but also encourages collaboration, whether it is for good or evil. I’ll let School Library Journal provide the details so I can get back to playing. They suggest that PMOG is an example of Web 3.0. I really don’t want to go there…I’m still trying to explain Web 2.0 to people.